/* 
 *  call-seq:
 *    get_sdl -> [Event, ...]
 *
 *  (This private method is intended for internal use, but you might need
 *  to worry about it if you extend Queue.)
 *
 *  Retrieves all pending events from SDL's event buffer and converts them
 *  into Rubygame Event objects. Returns an Array of all the events, in
 *  the order they were read.
 */
VALUE rbgm_queue_getsdl(VALUE self)
{
  SDL_Event event;
  VALUE event_array;

  event_array = rb_ary_new();
  /* put each in *event until no pending events are in SDL's queue */
  /* for now, we don't care what type the event in. Filtering comes later */
  while(SDL_PollEvent(&event)==1) 
  {
    rb_ary_push(event_array, rbgm_convert_sdlevent(event) );
  }
  return event_array;
}